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Paper 1: Testimonial
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1. Introduction to Animations

● Add, delete, and move objects
● Scale and rotate objects
● Use a material to add colour to objects

Topic 1 - Move, rotate, scale, colour

Topic 2 - Animation, names, parenting

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2. Keyframe Animation

● Add, move, and delete keyframes to make basic animations
● Play, pause, and move through the animation using the timeline
● Create useful names for objects
● Join multiple objects together using parenting

Topic 3 - Complex models and colours

Image by Jan Antonin Kolar

3. Modelling techniques 

● Use edit mode and extrude
● Use loop cut and face editing
● Apply different colours to different parts of the same model

Topic 4 - Organic modelling

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4. Modelling techniques Continued...

 

● Use proportional editing
● Use the knife tool
● Use subdivision

Topic 5 - Lights, camera, render

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5. Rendering film shots

● Add and edit set lighting
● Set up the camera
● Compare different render modes

Topic 6 - Project

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6. Graphics and Compression

● Create a 3–10 second animation
● Render out the animation

Assessment 

Unit 18 - Animation

Computer-based 3D modelling and animation have revolutionized films, television, games, advertising, and architecture. In this unit, learners will explore how professionals create 3D animations using Blender, an industry-standard software. By completing this unit, learners will understand how this creative field produces the media we consume. Sessions cover the basics of modelling, texturing, and animating, with outputs including 3D models, short videos, and VR. The unit connects to computer science, computational thinking, and the world of work, and the tools and techniques can also be applied to 3D printing.

Image by Glenn Carstens-Peters

7. End of unit assessment 

Reflection

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